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Routledge Advances in Game Studies


About the Series

Games studies is now firmly established as a popular, important and significant area of study in the academic world. Bringing together theories and thought from a wide range of disciplines, this series features cutting-edge research addressing the major issues in game studies today.

 

To submit a proposal for this series, please contact:
Suzanne Richardson, Commissioning Editor for Media, Cultural and Communication Studies
[email protected]

24 Series Titles

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Representing Conflicts in Games Antagonism, Rivalry, and Competition

Representing Conflicts in Games: Antagonism, Rivalry, and Competition

1st Edition

Forthcoming

Edited By Björn Sjöblom, Jonas Linderoth, Anders Frank
December 30, 2022

This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form apt at representing real world conflicts, and this edited volume highlights the intrinsic connection between games and conflict through a set of ...

Videogames and Agency

Videogames and Agency

1st Edition

Forthcoming

By Bettina Bódi
December 30, 2022

Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn ...

Comics and Videogames From Hybrid Medialities to Transmedia Expansions

Comics and Videogames: From Hybrid Medialities to Transmedia Expansions

1st Edition

Edited By Andreas Rauscher, Daniel Stein, Jan-Noël Thon
August 01, 2022

This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a ...

Forms and Functions of Endings in Narrative Digital Games

Forms and Functions of Endings in Narrative Digital Games

1st Edition

By Michelle Herte
August 01, 2022

This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media. While narrative digital games share many representational ...

Independent Videogames Cultures, Networks, Techniques and Politics

Independent Videogames: Cultures, Networks, Techniques and Politics

1st Edition

Edited By Paolo Ruffino
August 01, 2022

Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and theoretical investigations, it evaluates the significance of such a multi-faceted phenomenon within video game and digital ...

Manifestations of Queerness in Video Games

Manifestations of Queerness in Video Games

1st Edition

By Gaspard Pelurson
July 29, 2022

Taking the reader on a journey through queer manifestations in games, this book advocates for video games as a rich, political and cultural medium, which provides us with tools to navigate the future of gaming. Situated at the intersection of New Media, Game, Cultural and Queer Studies, the book ...

Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding

Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding

1st Edition

By Amy M. Green
December 28, 2021

This volume provides an in-depth examination of the video game Death Stranding, focusing on the game’s exploration of ruin, nostalgia, and atonement as its primary symbolic, narrative, and mechanical language. Offering the first close examination of Death Stranding’s narrative, the book also ...

Videogames and the Gothic

Videogames and the Gothic

1st Edition

By Ewan Kirkland
September 30, 2021

This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, Videogames and the Gothic illustrates the extent to which particular tropes of Gothic culture –neo-medieval aesthetics, secret-filled labyrinthine spaces, the...

Immersion, Narrative, and Gender Crisis in Survival Horror Video Games

Immersion, Narrative, and Gender Crisis in Survival Horror Video Games

1st Edition

By Andrei Nae
September 10, 2021

This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the mainstream action genre, Andrei Nae places his analysis firmly ...

Hybrid Play Crossing Boundaries in Game Design, Players Identities and Play Spaces

Hybrid Play: Crossing Boundaries in Game Design, Players Identities and Play Spaces

1st Edition

Edited By Adriana de Souza e Silva, Ragan Glover-Rijkse
February 28, 2020

This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world. The chapters in this collection explore hybrid ...

The Paradox of Transgression in Games

The Paradox of Transgression in Games

1st Edition

By Torill Mortensen, Kristine Jørgensen
February 26, 2020

The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the commercial success of ...

The Playful Undead and Video Games Critical Analyses of Zombies and Gameplay

The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay

1st Edition

Edited By Stephen J. Webley, Peter Zackariasson
July 23, 2019

This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal – that they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games widen...

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