Motion Design Toolkit : Principles, Practice, and Techniques book cover
1st Edition

Motion Design Toolkit
Principles, Practice, and Techniques





ISBN 9781032060576
Published November 29, 2022 by Routledge
284 Pages 154 Color Illustrations

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Book Description

This book offers a comprehensive overview of techniques, processes, and professional practices in the area of Motion Design, from fundamental building blocks of organizing time and space in production to managing workflow, budgets, and client relationships. The authors provide insight into the production process from concept through execution in areas as diverse as social media to large-scale projection mapping for events and festivals. Readers will learn through real-world examples, case studies, and interviews how to effectively use their skills in various areas of Motion Design. Industry professionals provide unique perspectives on different areas of Motion Design while showcasing their outstanding and inspiring work throughout. This is a valuable resource to students who aspire to work in a broad range of visual communication disciplines and expand their practice of Motion Design.

Table of Contents

FOREWORD

Introduction

CHAPTER 1: FOCUS AND FLOW

Working with Space

Working with Time

Getting Started in Motion Design

Designing Time & Space

Creative Brief – Basic Transformations

Professional Perspectives – Orion Tait

CHAPTER 2: BETWEEN THE KEYFRAMES

Keyframe Interpolation

Spatial Interpolation

Temporal Interpolation

Graph Editor

Creative Brief – Synesthesia

Professional Perspectives – David Conklin

CHAPTER 3: MAKSING, TYPE, & PROJECT STRUCTURES

Masking

Project Structure and Organization

Prepping Assets

Creative Brief – Animating Typography

Professional Perspectives – Jordan Lyle

CHAPTER 4: 2D CHARACTER RIGGING

2D Rigging

Parenting Hierarchies

After Effects Compositions and Pre-Compositions

Creative Brief – 2D Character Rigging

Professional Perspectives – Wendy Eduarte Briceño

CHAPTER 5: Z SPACE & VIRTUAL CAMERAS

Z Space

Virtual Cameras

Multi-View Layouts

Camera Movement

Creative Brief – Stills in Motion

Creative Brief – Juxtaposing Symbols

Professional Perspectives – Ariel Costa (Blink my Brain)

CHAPTER 6: PHSYICAL CAMERAS

The Image Revolution

Camera Basics

Recording the Image: The Sensor

The Image: Exposure and Lens Choice

Camera Support

Specialist Lenses

Alternative Visions

CHAPTER 7: EDITING FOR MOTION

Editing

Montage Editing: Meaning in Space / Meaning in Time

Editing Elements: The Sequence and Continuity

Editing Elements: The Sequence as Montage

Spatial Editing

Audio and Editing

Audio Edits / Cuts

Where and How to Edit

CHAPTER 8: ANIMATION TECHNIQUES

Early Optical Inventions

Cel Animation

12 Principles of Animation for Motion Designers

Understanding Frame Rate

Extending Frame-by-Frame Animation

Stop Motion Animation

Frame-by-Frame Techniques

CHAPTER 9: COMPOSITING

Compositing

Alpha Channels

Track Mattes

Green Screen

Blending

Color Correction

CHAPTER 10: MOTION DESIGN PRODUCTION

Production

Motion Tests

Types of Motion Tests

Boardomatics

Animatics

Rough Cuts

Finishing

Versioning

Professional Perspectives – Boo Wong

CHAPTER 11: AUDIO AND MOTION

Creative Work with Sound

Sound and Image Hierarchies

The Aura of Sound

The Material of Sound

Recording Sound

Editing and Using Sound

Creative Brief – Everyday Sounds and Images

Professional Perspectives – Mitch Paone

CHAPTER 12: MOTION DESIGN SYSTEMS

Production Systems

Software Systems

Design Systems

Media Systems

CHAPTER 13: PROJECTION MAPPING AND IMMERSIVE MEDIA

The Space Around Us

Projection, Screen, Surface

The Projection Workflow

Expanding the Canvas

Scanning the Real World

Fulldome and Immersive Cinema Production

CHAPTER 14: PROFESSIONAL PRACTICES

Hard Skills and Soft Skills

Demo Reel

Web Presence

Interviewing

Culture

Professional Perspectives – Peter Pak

CHAPTER 15: BUSINESS TOOLS

Scope

Specification

Design

Client Liaison

Production: Build

Production Schedules

Shot and Asset Lists

Delivery: Implement, Review, and Maintain

Tracking Milestones

Contracts and Agreements

Copyright, Intellectual Property and Work for Hire

The Freelance Incentive

The Hold System

Professional Perspetives – Erin Sarofsky

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Author(s)

Biography

Austin Shaw is an assistant professor of design at Western Washington University. Previously, he taught at the Savannah College of Art and Design in Savannah, Georgia, where he was a professor in the motion media department for ten years, and at the School of Visual Arts in New York City for three years. For nearly 20 years, and in tandem with teaching, Austin has worked as a motion designer for clients including Target, Ferrari, FedEx, McGraw-Hill, Ralph Lauren, and VH1, and as a creative director, designer, and animator for companies such as Superfad, Digital Kitchen, Brand New School, and Curious Pictures.

John Colette is a professor of Motion Media Design at the Savannah College of Art and Design in Savannah, Georgia, where he previously served as department chair. As a professor, he has led collaborative industry research projects for external clients such as BMW Technology Group in Silicon Valley, Samsung, Microsoft, and Adobe Systems.